VIDEO GAME FIRST THOUGHTS: Child of Light

 

All photos courtesy of Ubisoft

 

Posted by Chad Neidt

 

 

So I'm about 25 percent of the way through Ubisoft's newest platformer Child of Light and I must admit -- I'm pretty f**king enchanted by it.


If you haven't seen the trailer for this game, check it out hereand you'll see why it brings all the wonder feels your heart stopped getting after elementary school.


For starters, the artwork is beyond gorgeous.  From the storybook visuals used during cutscenes to the dreamlike landscape of Lemuria, the entire experience is an interactive art gallery.

 



Even though it's a two-dimensional side-scroller, there are multiple layers of vegetation, distant cottages, valleys, and creatures traveling through the land that show off a vast environment full of mystery.


A charming surprise is that all conversations are spoken in poetic rhyme, which makes me feel kind of like a 6-year-old being read to by a librarian in the kiddie korner -- in a good way.


You play as the protagonist Aurora, a young girl who fell asleep (but her Dad the Duke thinks she's dead) and wakes up in Lemuria.

 


You start off running through Lemuria with no weapons or skills, but with each enemy battle you level up, gain XP, and use magic potions.


Aurora encounters a little blue floaty guy named Igniculus who serves as a guide and gameplay counterpart for those hard-to reach power-ups.


I've never been a big fan of turn-based games, mainly because I really enjoy a continuous flow of uninterrupted gameplay, but I decided to keep an open mind and be patient with the stop-and-go pacing.


So far, I don't hate it, but I don't love it either. It's definitely a different skill to master, as you have to carefully plan each move based on your HP (health) and MP (magic) levels.


I do like how fast the game gets challenging, as you only have one or two battles with a single character and before you know it, you're fighting off 2-3 enemies of differing strengths simultaneously.

 


I'm starting to avoid enemies if I can because I just want to keep going without being pulled over by the pick-a-fight police.


The music in this game is spectacular, moving fluidly between melodic glimpse of hope to somber notes of uncertainty.


Musical nuances occur depending on how you play the game, i.e. a string of notes are played when you move Icniculus around to interact with parts of the level.


I don't know how far I'll make it through this game, but it's only been a day and I have that "yea, I wanna get into some child tonight" feeling. (Editor’s note: That was kind of weird.)

The views and opinions expressed herein are those of the author's alone and do not necessarily reflect the views of Ora Media, LLC, its affiliates, or its employees.

Continue the Discussion